Making Doom wads in DEU was one of the joys of my childhood, so when, one late autumn afternoon in 2014, I decided to check out what a “modern” Doom editor looked like, I suddenly found my time consumed with building a smallish collection of maps, decreasing in quality as I rushed to complete them by the end of the year.
There’s no theme. It’s just some interesting ideas I had, some of which worked better than others.
My dad made a map 20 years before and I added it as a bonus level.



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